Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make decisions in a bounded, very short period of time. An assumption usually made in the development and evaluation of real-time algorithms is that the environment is unknown. Nevertheless, in many in-teresting applications such as pathfinding for automnomous characters in video games, the environment is known in ad-vance. Recent real-time search algorithms such as D LRTA* and kNN LRTA * exploit knowledge about the environment while pathfinding under real-time constraints. Key to those algorithms is the computation of subgoals in a preprocessing step. Subgoals are subsequently used in the online planning phase to obtain high-quality solutions. Pre...